Where did that glitch come from? Why is that object stuck in the wall? Will these simulation results reflect the behavior we expect from our design?
Someone was under a deadline. Someone cheated on friction. Someone doesn’t like complementarity conditions. Don’t let this happen to you! I’m out to fix that. I work to build better approximations of physical reality through computer simulation.
I’m Dan, and I research multibody system dynamics. This includes contact dynamics, simulation and modeling, constraint generation, nonsmooth mechanics, and robotics and controls.
Quick Links:
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- https://scholar.google.com/citations?user=dy_1dNcAAAAJ&hl=en&oi=ao
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- https://www.wpi.edu/people/faculty/dflickinger
- https://www.flux.utah.edu/~flikx/